#ifndef KILLING_FLOOR_H
#define KILLING_FLOOR_H

#include "ContactObject.h"
#include "Tmx.h"

#include <Box2D/Box2D.h>

class KillingFloor : public ContactObject {  
public:
	KillingFloor(b2World* world, const Tmx::Object* object);
	virtual void startContact();
	virtual void endContact();

};

#endif